This is another brief post to let those interested know that I've gone back and expanded and revised even more of the earlier Middle-earth Roleplaying posts. New images have been added, and I wrote some new material to beef up the analyses and overviews, which were often pretty anemic in those early posts.
Gorgoroth
Weathertop, Tower of the Wind
Calenhad, a Beacon of Gondor
Lorien & the Halls of the Elven Smiths
Fortresses of Middle-earth: Halls of the Elven-King
Mirkwood
Ents of Fangorn
As always, feel free to let me know what you think, either as a comment, or by way of the email address located somewhere below my smirking mug to the right.
Showing posts with label Calenhad. Show all posts
Showing posts with label Calenhad. Show all posts
Saturday, November 3, 2012
Saturday, June 16, 2012
Calenhad, a Beacon of Gondor - a review of a sourcebook for a great fortified tower in Middle-earth
Calenhad is one of seven beacons that stand along the northern border of Gondor in Middle-earth. When danger was at hand, huge fires were lit to serve as an alarm. This book portrays the beacons as border fortresses.
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| A closer look at the beautiful, evocative cover image by David and Elissa Martin. |
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| One level of the beacon tower. |

Notes are provided to use it as exactly what it is: one of the beacon towers of Gondor. This latter use may provide limited possibilities for adventure, depending on the time period of the campaign being run. After all, it is located in the interior of Gondor at its height, and on the border of its great ally in later times. As mentioned, though, it could easily be placed somewhere closer to adventure with just a change of the name. The players could be facing hordes of Orcs in no time.
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| Like this guy. |
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| A nearby town that supports and is defended by the fortress of Calenhad. |
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| An early, simple signal platform where Calenhad would stand in later centuries. |
It could be used as a waypoint for adventurers, the last safe spot before proceeding into dangerous territory, or as an enemy fort that needs to be taken. It also looks like a good example of the kind of stronghold a player character in a game like MERP or D&D might end up building or taking control of when they achieve a certain status or level of power, especially since various stages of development of the place are shown.
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| As Gondor's power increased, so, too, did it strengthen its communications network, replacing more vulnerable platforms with towers. |
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